Aces Up is a one-deck patience game with a single aim: clear the tableau until only the four aces remain. It goes by several names, Idiot's Delight, Firing Squad, Aces High, and it rewards fast, logical play. Strip cards by suit, manage empty spaces, and finish with one ace per pile.

Objective and Setup

Aces Up uses one standard 52-card deck. Aces rank high. Deal four cards face up in a row. These four cards start your four piles. You build on these piles as you play, but you never move cards between piles except to fill an empty space. The game ends when you have removed every non-ace card, leaving only the four aces, ideally one per pile.

The name Idiot's Delight sticks because the game looks deceptively easy. It is not. Firing Squad and Aces High appear in some collections, too. The rules stay the same no matter what you call it.

How to Play Aces Up

Play begins with the four face-up cards. On each turn, look at the top cards of the four piles. If two or more top cards share the same suit, remove the lower-ranked ones of that suit. If the top cards are the 7 of hearts, the 9 of hearts, the 3 of clubs, and the king of diamonds, you can remove the 7 of hearts, it is lower than the 9 of hearts. You cannot remove the 9. It is the highest heart among the top cards.

When you remove a card, it leaves the game entirely. You do not place it anywhere else. The goal is to eliminate every card except the four aces.

If a pile becomes empty, you may move the top card of any other pile into that empty space. This is the only way to move a card from one pile to another. You cannot move a pile of cards; you move only the single top card.

When no more moves are possible, deal four more cards, one onto each pile, face up. Then continue looking for matching suits among the new top cards. The game proceeds in this way until you win by clearing all non-aces or you run out of cards in the deck and cannot make any more moves.

The Deal and the Four Piles

How the Piles Work

The four piles are the heart of the game. You always have four piles, and you deal one new card onto each pile when you cannot move. Since you deal one card per pile, the piles grow taller as the game goes on. There is no limit to how many cards a pile can hold. You only ever look at the top card.

An empty pile lets you move the top card of another pile into it. This is a key move: it changes which card sits on top of a pile. You can also use an empty pile to temporarily park a card you want to keep. You cannot move a card out of an empty pile once you place it there.

How the Game Ends

The game ends when the deck is exhausted and you have no more removals available. If only the four aces remain, you win. If any other cards remain, you lose.

Winning the Game

You win Aces Up when you clear every card that is not an ace. That means eliminating all kings, queens, jacks, and number cards, leaving only the four aces. Ideally, you will have one ace on top of each pile, but the rules only require that the four aces are the only cards left. Two aces on one pile is possible, though rare, once an ace sits on top of a pile, you cannot move it.

Aces rank high. You can never remove an ace. An ace is the highest card of its suit, so no higher card of that suit exists to trigger a removal. Once an ace appears on top of a pile, it stays there for the rest of the game.

Strategy Tips for Aces Up

Protect Your Aces

Winning comes down to a few practical habits. The most important: keep low cards off the top of piles that hold an ace. If you have an ace on top of a pile, do not move a low card of the same suit onto it. You will not be able to remove that low card. If the ace of spades sits on top of a pile, do not move the 2 of spades onto it unless you have no other choice.

Use Empty Spaces

Empty spaces unbury aces. With an empty pile, you can move the top card of any other pile into it. This exposes a lower card you need to remove, or it brings an ace to the top. Use empty spaces to rearrange the top cards so you can make more removals.

Here is a simple checklist to follow during your turn:

  • Look for matching suits among the four top cards.
  • Remove the lower-ranked cards of each matching suit.
  • Check for empty piles and decide if moving a top card helps.
  • When you cannot move, deal four more cards.

Do not rush to fill an empty pile. Sometimes leaving a pile empty is smarter, it gives you a free space to move a card later. Think a few moves ahead, especially when several cards of the same suit sit on the board.

Common Mistakes to Avoid

Removing the Wrong Card

One common mistake is removing a card you need to keep as a blocker. If you have the 5 of hearts on top of one pile and the 7 of hearts on top of another, you can remove the 5. But if the 7 is the only heart you can remove, you might want to keep the 5 so you can remove the 7 later. Always check whether removing a card leaves you in a worse position.

Misusing Empty Piles

Moving a card into an empty pile without considering the suit is another trap. Move the 3 of clubs onto an empty pile, and later you need that empty space to move the 2 of clubs, you are stuck. Use empty spaces sparingly.

Finally, remember: you can only move the top card of a pile. You cannot move a pile or a sequence. This is not a game where you build up or down in order. You only remove matching suits.

Variations and Final Thoughts

Some players use a rule that lets you move an entire pile if all cards are in descending order of the same suit. That is not part of the standard rules. Stick to the basic game for a clean session. You will see the game listed as Idiot's Delight, Firing Squad, and Aces High on other sites.

Aces Up is fast to set up and needs nothing beyond a standard deck. Play with physical cards or use an online version. For a quick game that sharpens your decision-making, deal four cards and start clearing.