Free Yukon solitaire is Klondike's bolder cousin: every card is dealt to the seven columns, there is no stock pile to draw from, and you can grab any face-up card together with everything stacked on top of it. That freedom to lift messy groups gives Yukon a distinct, puzzle-like feel. It is free to play here with no download and no signup — a fresh twist on Klondike.
How to play Yukon solitaire
Yukon lays all 52 cards into the same seven columns as Klondike, but with a twist: after the first column, each one has extra face-up cards fanned across it, and there is no stock or waste at all — every card is on the table from the start. You still build the foundations up by suit from Ace to King, and you still build the columns downward in alternating colours, a red five onto a black six.
The rule that defines Yukon is how you move cards. You can pick up any face-up card along with all the cards resting on it, regardless of whether that group is in sequence, and drop the whole bundle onto a valid card. So you might move a jumbled stack of five cards just to place its bottom card correctly. Only Kings and King-led groups fill empty columns. There is no dealing to fall back on, so plan before you commit — and use Undo and Hint whenever you need them.
Yukon solitaire strategy & tips
Because you can haul entire groups around, Yukon lives or dies on uncovering face-down cards. Every move should aim to flip a hidden card or set up the flip on your next turn; cards left face-down are the only thing standing between you and the win. Scan all seven columns before your first move and map out which face-down cards you most need to reach.
With no stock to bail you out, a wasted move costs more than it would in Klondike, so avoid shuffling cards for no reason. Prioritise digging out the columns with the most buried cards, and be careful about emptying a column unless you have a King ready — an open column with no King to fill it is dead space you cannot recover. Send low cards to the foundations to keep things flowing, but hold back a card if it still has work to do catching an off-colour neighbour in the tableau. Undo is your friend for testing a risky group move.
How Yukon differs from Klondike
If you know Klondike, Yukon will feel familiar for about ten seconds, then surprise you. Both use seven columns and four Ace-to-King foundations, but Yukon strips out the stock and waste entirely — there is no clicking through a deck hoping for a card, because it is already dealt somewhere on the board. Everything you need is visible; the challenge is prying it loose.
The group-move rule is the real divide. Klondike only lets you move an ordered run, while Yukon lets you carry any pile of face-up cards, in any order, so long as the card you land on is a legal home for the one on the bottom. That makes Yukon feel more like untangling a knot than dealing a hand, and it means more deals are winnable for a patient player. Enjoy the extra freedom, then compare it with Spider or FreeCell — all free, no signup.