Free Spider solitaire is the big, slow-burn patience game played with two full decks spread across ten columns. Your job is to build long runs down from King to Ace and lift each finished run off the board, eight in all. It is free here with no download and no signup, and it asks for more planning and patience than Klondike.
How to play Spider solitaire
Spider deals 104 cards — two decks — into ten columns, with the first four columns holding six cards and the rest five, only the bottom card of each face-up. Below sits a stock of 50 cards. Unlike Klondike, colour and suit do not matter when you stack: you may place any card on one that is a rank higher, so a six goes on any seven. That makes early moves easy but sets a trap, because only a run in a single suit can be moved as a group.
When ten or more cards line up in one suit from King down to Ace, the game whisks the whole run off the board — do that eight times to win. When you run dry, tap the stock to deal one fresh card onto every column, but note you cannot deal while any column is empty. Undo and Hint are always there. If two decks feels heavy, the one-suit and two-suit modes ease you in before the full four-suit game.
Spider solitaire strategy & tips
The heart of Spider is keeping your runs in the same suit. It is tempting to drop a heart six onto a spade seven just to make a move, but every mixed pile you build is a knot you will later have to untangle. Favour same-suit stacking wherever you can, even when it is slower, so your runs stay ready to complete and remove.
Work to empty a column as early as possible, because an open column is the most valuable space on the board: it can hold any card and lets you reorder a tangled pile suit by suit. Try to tidy the columns before each stock deal, since that deal drops a card on every column whether you are ready or not and can bury your careful work. And expose face-down cards at every chance — the sooner they flip, the more room you have to manoeuvre. Undo freely; Spider forgives experiments.
One suit, two suits or four
Spider's difficulty lives entirely in how many suits are in play. In the one-suit game every card is, say, a spade, so any run you build is automatically same-suit and removable — it is the gentlest way to learn the flow and still win regularly. Two-suit Spider mixes two colours and starts to punish careless stacking, striking a middle ground many players settle on.
The full four-suit game is the real Spider and a stern test: with every suit in the mix you must constantly juggle runs and guard your empty columns, and winning takes genuine foresight. All three modes are free here with unlimited redeals, so climb from one suit upward at your own pace. When you want a shorter game, FreeCell and Yukon are a tap away.